C++|Super Mario World
A downloadable game for Windows
Super Mario World
A small-scale recreation of a single level from Super Mario World, developed entirely in C++ using the Raylib library.
The main goal of this project was to gain hands-on experience with low-level gameplay programming without relying on a game engine.
Core systems implemented:
- Player controller with movement, jumping, crouch, and gravity.
- AABB collision detection and collision resolution.
- Sprite-based level representation.
- Basic enemy interaction and movement logic.
- Code follows OOP principles and classes are separated into .h and .cpp files.
- Global state-machine for managing multi-screen rendering.
- Separation between updating (logic, input) and rendering (OpenGL).
Technical challenges:
- Resolving edge and corner collision cases.
- Implementing a state-machine to handle both player movement and animation.
- Maintaining consistent physics behavior across different surfaces.
- Handling different collision scenarios depending on collision normals.
- Designing and implementing the game UI using custom game fonts and sprites.
This project was developed as part of the Graphics Programming subject of the Master’s Degree at UOC.
| Status | Released |
| Platforms | Windows |
| Author | Maruku98 |
| Genre | Platformer |
| AI Disclosure | AI Assisted, Sounds |
Download
Download
GP_SMarioWorld_Marc_Parrilla.rar 371 MB

Leave a comment
Log in with itch.io to leave a comment.